In July 2018, we announced some unpolled changes we intended to make to PvP that we considered to be matters of balancing, intended to benefit those who engage with the content the most. If you missed it, you can find the detail in this blog post. The changes were very positively received by both the PvP community and the wider playerbase. what's more, Why not to join Rs3gold free 1000M rs 3 gold flash sale for Bounty Hunter Changes.
Since announcing the Bounty Hunter rework at RuneFest, we've had an overwhelming amount of feedback regarding other issues that still reside within PvP, and so we'd like to address these in the coming weeks prior to revealing the full Bounty Hunter rework blog which is due in early December. Your feedback on these changes will help shape how they are added to the game, but it is important to note that they will not be polled:
Bounty Hunter Changes
The first thing we'd like to change is the Bounty Hunter overlay, but only slightly. We'd like to improve the functionality of it by allowing players to move the position of the overlay to the left, right or middle of the screen on desktop only, and the added functionality of collapsing the overlay so it can be hidden on both desktop and mobile.
Bounty Hunter Targets
Since implementing the option for all players to toggle the ability to receive a Bounty Hunter target past level 10 Wilderness, which once toggled on causes players to only get targets in levels 1-10 of the Wilderness, we've been made aware of several problems regarding the Bounty Hunter targets players are receiving.
The Wilderness has always been famed due to the concept of risk vs reward, but when fighting another player, it can be difficult to ensure they're risking an amount worthy of your own risk. Whilst it is possible to skip these lower value targets, it's more often than not that players find themselves stuck waiting either 30 or 3 minutes to receive another target due to skipping too many times. We'd like to improve the experience for players wanting to get stuck into the action of Bounty Hunter by allowing them to freely skip their target if they aren't risking a Mysterious emblem.
In addition to this, we'd also like to change it so that players are able to freely skip their target if said target doesn't have a PvP Skull. Whilst most players that fight without a skull are wearing gear of very high value, the player with the skull typically risks more or the same amount but is at a huge disadvantage due to the difference in the quality of gear being worn. This should make it so those looking for a fairer fight are able to do so without having to worry about having a cooldown for skipping too many targets.
When two targets are fighting one another, it's currently possible to skip your target mid-fight. This can be rather frustrating at times, due to the way Bounty Hunter targets get priority over combat compared to others trying to intervene with a fight. We'd like to change it so players are unable to skip their target whilst in combat with said target.
The final change we'd like to make is that you are required to have a Mysterious emblem in your inventory in order for you to be able to receive one as a drop from killing your target. Players that are unable or unwilling to purchase their first Mysterious emblem from the Grand Exchange will need to obtain one from Wilderness Slayer before heading onto the battlefield!
Bounty Hunter Penalties
When a player has been assigned a target in Bounty Hunter, that target is locked in until either player decides to skip, leave the Wilderness for 2-minutes, or log out. It is currently possible to step in and out of the Wilderness in quick succession to prevent the 2-minute timer from going down as fast as it should, meaning if a player wants to grief their target, they can make them wait around 5 minutes before the target is lost unless they choose to skip them. We'd like to prevent this from being so easy to abuse by changing it so players must be in the Wilderness for at least 6 seconds before the timer stops going down.
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